

Without wishing to be rude, that's a pretty hollow statement. Also we already have a pseudo mechanic for "x condition for massive damage", its finishers, dealing the much better true damage with a massive multiplier (issue for that is more that not all weapons have a stance with a forced finisher attack chain).Īnd headshots or GTFO isnt really a thing unless you run pure crit weapons.

RPG mechanics including crit are crucial for a loot progression curve with stats.
